Community projects that run console games natively, with no emulator. They do not include the game: you need your own original copy. We tell you each one's real status, requirements and where to get it (always from its official page).
Playable
Nintendo 64 Native port of Paper Mario 64 for Windows, Linux and macOS from the HarbourMasters team, based on the Paper Mario DX decompilation. You need your US ROM.
Playable
Nintendo 64 Native port of Super Mario 64 for Windows, Linux, macOS and Android, from the HarbourMasters team. It supports US and Japanese ROMs and you need your own copy.
Playable
Nintendo 64 Pokémon Snap (Nintendo 64) recompiled as a native port for Windows, Linux, Steam Deck and macOS, with an Android beta. You need your US ROM.
Static recompilation of The Wind Waker (GameCube) with touch controls, controller support and mods. Ready-made build for Windows; other platforms must be built. You need your US disc.
Native port of Animal Crossing (GameCube) for Windows, based on the ac-decomp decompilation. Playtest version; you need your own US disc image.
Playable
GameCube Native port of Super Mario Strikers (GameCube) for Windows, Linux, macOS and Nintendo Switch, with high frame rate and widescreen. You need your own disc.
Static recompilation of The Wind Waker HD (Wii U) that runs natively on Windows, Linux, macOS and Android, without Cemu. You need your own Wii U dump.
Unofficial port of the Xbox 360 version of Sonic Unleashed for Windows and Linux, made by static recompilation. You need the files from your own copy.
Beta
PlayStation PC recompilation of Castlevania: Symphony of the Night (PlayStation), in open beta. You need your own North American copy of the disc.
Beta
Nintendo 64 Quest 64 statically recompiled into a native port for Windows, Linux and macOS, with high frame rate and widescreen. You need your copy of the North American 1.0 version.
Playable
Nintendo 64 Bomberman 64 statically recompiled into a native port for Windows, Linux and macOS, with high frame rate and widescreen. You need your copy of the North American 1.0 version.
Playable
Nintendo 64 Snowboard Kids 2 statically recompiled into a native port for Windows, Linux and macOS, with high frame rate and widescreen. You need your copy of the North American version.
Beta
Nintendo 64 WWF No Mercy (Nintendo 64) statically recompiled as a native PC port, in beta. It only accepts the USA Rev 1 ROM and you need your own copy.
Playable
Nintendo 64 Banjo-Tooie (USA version) recompiled as a native port for Windows and Linux, with widescreen and high refresh rates. You need your own US ROM.
Beta
Nintendo 64 Native port of BattleTanx: Global Assault (Nintendo 64) for Windows and Linux, built on its completed decompilation. You need your own USA Rev 0 ROM.
Each project asks for the exact game version it supports (region and revision). The page tells you which one.
Use the “Go to the official project” button on the page. Never download ports from sites that bundle the game.
The installer extracts the assets from your copy and leaves the game ready to run on your PC.
| Native port | Emulator | |
|---|---|---|
| What it runs | The game program rebuilt for the target platform. | The whole console, imitated in software. |
| Enhancements | Often offers higher resolution, higher frame rates and new options. | Depends on the emulator; usually lets you raise the resolution. |
| Compatibility | A single game, almost always one specific version. | Many titles from the same console. |
| Your original copy | Required (the project includes no data). | You need the game in any case. |
| Maturity | Each project differs: playable, beta or in development. | Long-running, well-tested projects. |
Prefer the classic route? See our emulators and setup guides.