Castlevania: Symphony of the Night PC Port (SymphonyRecomp)
Beta PlayStation Needs your original copy Verified 25/10/2026

Castlevania: Symphony of the Night PC Port (SymphonyRecomp)

PC recompilation of Castlevania: Symphony of the Night (PlayStation), in open beta. You need your own North American copy of the disc.

Windows

What it is

SymphonyRecomp is a recompilation of Castlevania: Symphony of the Night (PlayStation) by the BlackLabelHQ team. Its goal is to bring the game to modern computers without some of the limitations of older consoles, through recompilation and decompilation work. The project clarifies that it is not the same as the SOTN Decomp decompilation project and that it uses no AI in its code.

The README itself describes it as an open beta: there may be game-breaking bugs and the stable 1.0 version has not been released yet.

What you need

Your original copy: Your own copy of the English North American (NTSC) version of Castlevania: Symphony of the Night for PlayStation, in bin/cue (or CHD) format. The project does not include game data.
  • A GPU supporting at least OpenGL 2.1.
  • To build from source: .NET 10, OpenAL and Git.
  • The README does not publish further hardware requirements.

How to install and run it

  1. Download the latest release from the project's releases page (the "Go to the official project" button).
  2. To build it yourself, place your disc files in the disc folder with the names the README gives and run the project's scripts.
  3. See the README for the exact .cue file format.

Current limitations

  • Open beta: it may have bugs that stop you from continuing to play.
  • Only the English North American version is stated as supported.
  • Development builds do not update themselves.

Port or emulator?

If your computer does not meet the requirements, you do not have the exact version the port asks for, or you prefer the classic route, you can play the original with a console emulator: see emulators and its install and setup guide.

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