Community projects that run console games natively, with no emulator. They do not include the game: you need your own original copy. We tell you each one's real status, requirements and where to get it (always from its official page).
Playable
PlayStation 2 Native, playable port of Budokai Tenkaichi 3 (PS2, USA version) for Windows and Linux. It is not an emulator and you need your own original copy of the game.
Playable
PlayStation 2 OpenGOAL brings the PS2 Jak and Daxter trilogy to PC (Windows, Linux and macOS). Jak 1 is complete, Jak 2 is in beta and Jak 3 is in progress. You need your own PS2 copy of the game.
Native reimplementation of Twilight Princess for PC and mobile, with higher resolution and frame rates, quality-of-life options and a mod system. You need your own copy of the game.
Native port of Metroid Prime (GameCube) for Windows, Linux and Android, built from the PrimeDecomp decompilation. It is not an emulator and you need your own copy of the game.
Playable
Nintendo 64 Native port of Ocarina of Time (Nintendo 64) for Windows, Linux and macOS, plus a community adaptation for Android. It does not include the game: you need your own compatible copy.
Playable
Nintendo 64 Native port of Majora's Mask (Nintendo 64) for Windows, Linux and macOS, with a community adaptation for Android. You need your own supported copy of the game.
Playable
Nintendo 64 Majora's Mask statically recompiled into a native port for Windows, Linux and macOS, with mods, high frame rate and widescreen. You need your own North American copy.
Playable
Nintendo 64 Native port of Mario Kart 64 for Windows, Linux and macOS, from the HarbourMasters team. It only supports the US ROM and you need your own copy.
Playable
Nintendo 64 Native port of Star Fox 64 for Windows, Linux and macOS, from the HarbourMasters team. It supports the US 1.0 and 1.1 ROMs and you need your own copy.
Beta
Nintendo 64 Work-in-progress port of Perfect Dark (Nintendo 64) for Windows, Linux and macOS, based on its decompilation. You need your own ROM and the game is mostly functional.
Playable
Nintendo 64 Android adaptation of Goemon 64: Recompiled, which runs Mystical Ninja Starring Goemon natively on a phone or handheld. It does not include the game: you need your own ROM.
Beta
Nintendo 64 Android adaptation of the static recompilation of Harvest Moon 64, with touch controls. It does not include the game: you need your own NTSC-U copy.
Playable
Nintendo 64 Banjo-Kazooie statically recompiled into a native port for Windows, Linux and macOS, with mods and high frame rate. You need your North American 1.0 copy.
Playable
Nintendo 64 Donkey Kong 64 statically recompiled into a native PC port, with high frame rate and Steam Deck support. You need your own copy of the game.
Beta
Nintendo 64 Port of Super Smash Bros. (Nintendo 64) for Windows, Linux, macOS and Android, based on its decompilation. You need your own US or Japanese ROM.
Each project asks for the exact game version it supports (region and revision). The page tells you which one.
Use the “Go to the official project” button on the page. Never download ports from sites that bundle the game.
The installer extracts the assets from your copy and leaves the game ready to run on your PC.
| Native port | Emulator | |
|---|---|---|
| What it runs | The game program rebuilt for the target platform. | The whole console, imitated in software. |
| Enhancements | Often offers higher resolution, higher frame rates and new options. | Depends on the emulator; usually lets you raise the resolution. |
| Compatibility | A single game, almost always one specific version. | Many titles from the same console. |
| Your original copy | Required (the project includes no data). | You need the game in any case. |
| Maturity | Each project differs: playable, beta or in development. | Long-running, well-tested projects. |
Prefer the classic route? See our emulators and setup guides.