
A native port of Crash Team Racing (PS1, 1999) built on the CTR-ModSDK decompilation, for Windows and Linux with SDL3. A fully static build in a single executable. It is in beta.
CTR Native is a native PC port of Crash Team Racing (PS1, 1999) built on top of the CTR-ModSDK decompilation project. Its philosophy: no byte budget (the game source lives in the repository as its own copies, free to edit), no PSX toolchain (it targets Windows and Linux with SDL3, no MIPS compiler needed), a clean platform layer and a simple build with build.bat or build.sh. The build is fully static: a single executable with zero dependencies, with SDL3 compiled from vendored source.
The latest published release is Beta 7.1 (hotfix). To play you need a copy of the original game. GigaROM hosts neither the port nor the game; the download comes from the official page.
If your computer does not meet the requirements, you do not have the exact version the port asks for, or you prefer the classic route, you can play the original with a console emulator: see emulators and its install and setup guide.
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